A village of the viera, located deep within their Wood. Populated entirely of women and led by the elder Jote, Eruyt is a place of tranquility, avoiding change by refusing to mingle with the rest of the world. The viera of the village choose the path of either the wood warder or the salve-maker, and live their lives by that profession, never setting foot outside of the Wood. Those who do leave are shunned, viera no more in the eyes of the village, and are not allowed to return. This harsh policy is a part of the Green Word, the inflexible law that governs Eryut and its people above all else.
An expansive, exceptionally advanced city that, until recently, remained secluded. Dr. Odine conducts his research on sorceresses and magic from this city. Esthar was formerly under the control of the sorceress Adel, but since her imprisonment has been led by President Laguna Loire.
A small fishing village located next to a railroad bridge spanning continents. It was founded by former residents of Esthar who left the city, and now functions as a close, quiet community with a strong dislike of anyone that disrupts their peace.
Mt. Gagazet is the sacred mountain of the Ronso tribe, once the final stop on a summoner's pilgrimage before the city of Zanarkand itself. The mountain is harsh and cold, with dens of fiends lining its winding trails. A cave leads from within the mountain to the cliffs overlooking Zanarkand, though summoners and their guardians were forced to pass trials within the mountain before being allowed passage.
A village located in a mountainous region. The spring a the rear of the village is home to fairies, considered by some as a novelty to be captured and sold for a high price. Gaia houses a small population of mages, as well, always willing to sell their knowledge to outsiders for the right price.
Last Edit: Oct 13, 2011 21:50:30 GMT -5 by Griever
The largest of the three Gardens, and the most militaristic in discipline. Galbadia Garden has a program for its graduates to enter the Galbadian military; alternatively, those who wish to become SeeDs may transfer to Balamb Garden. Because it was built of an old Centra structure, Galbadia Garden is mobile, and travels the world with its students.
A place of recreation, the Gold Saucer houses entertainment of all sorts, from simple claw machines to a combination rollercoaster and shooting game. It is divided into squares, each one themed: the Speed Square, holding a rollercoaster from which those riding must shoot at targets; the Battle Square, where entrants compete against a string of monsters for Battle Points, which can then be traded for prizes; the Chocobo Square, home of chocobo racing; the Ghost Square, which contains a horror-themed hotel; the Event Square, where plays are performed; the Round Square, where the Gold Saucer's gondola ride is located; and the Wonder Square, something of an arcade holding several different games. Most of the Gold Saucer's attractions require GP to play, which may be bought or won at the gil-based games in the Wonder Square.
A small and secluded village. Gongaga was once home to a mako reactor, but it exploded, killing many of the residents. Now it is a tiny, damaged place, but a small number of people still make their homes there, highly cynical toward Shinra and the use of mako energy.
Home of the Guado race, Guadosalam is directly connected to the Farplane, where the souls of the dead in Spira are Sent by summoners. Because of this, it remains a center of some reverence among many Spirans, who make the pilgrimage to see the images of their deceased loved ones. The Guado's status fell severely when Maester Seymour's corruption became public, but they have since begun the slow path to recovery.