Post by Aschen Windseer on Aug 10, 2010 11:44:47 GMT -5
Name: Aschen H. Windseer
Nicknames/Alias: Lady Poison, The Loud Princess Flatchest
Theme: A Tiny, Tiny, Clever Commander
FF : IX
Age: 24 (Looks 14)
Height/build: Around 150cm. All over, a female acrobat's frame, but onto the flat-chested side..
DoB: February 14th.
Weapon: Dancing fans and perfumes. Some kicking.
Level : 35
Strength:
Physical: 8
Magical: Technically 0. (Perfumes made by him act at level 60.)
Agility: 37
Special Skill(s):
Talented dancer and acrobat, also skilled in administration, negotiation and small unit tactics.
Sufficient training in singing and acting to act in shows.
Speaks the gypsy dialect as a native language, but is fully proficient in common, and can imitate several of its accents.
Genius level intellect, particularly in Biological Sciences and Alchemy.
Slowed aging. Resistant to poisons, in particular his own.
Some renown amongst Alchemists and Entertainers in Gaia. (If your character is from Gaia, and has experience as a scholar or exposition to gypsy culture, PM me for a lore check.)
Clutch Crutch - The exact opposite of a clutch player, Aschen tends to somehow get disabled when his skills would completely disarm a serious crisis. This removal from the scene does not need to be final, but only for the event or situation where his intervention would seriously unbalance the conflict.
(Ex.: The team is trying to infiltrate Galbadia Garden, counting on Aschen to be able to use a sleep perfume through the air vents to disable all the guards in the building. However, on arrival, there's a mishap with the law enforcement, which mistake him for a runaway child or student and drag him away. This does not keep him from somehow returning to the team for a boss fight.)
Comically incompetent with computers that were not designed for small children.
Healing spells don't work at full efficiency on him, due to his altered biology.
Has to keep his real gender secret; his clan is a matriarchy, and needs a stable, traditional leader for now.
Limit Break: Tactical Genius - Useable only once per battle scene, as a trump card. After a solid analysis, Aschen puts his gypsy guile to good use in the manner most adequate for the situation. This might vary from something premeditated such as setting off a trap, or bringing into fruition an unexpected advantage, to something improvised, such as mixing perfumes for a combinated effect, or dancing on an enemy to lure other monsters to attack it and ease a few cheap shots from his teammates. (Once per battle scene, not combat. This means that, after he uses it in a room once to defeat an opponent, he cannot use it again to
take out the reinforcements.)
Magic:
Aschen is completely unable to learn or use magic of any kind, due to his odd gypsy biology.
However, his perfumes, sealed in vials on his belts, can emulate certain magical effects (especially status effects) to a degree, either on their own or when mixed together in the air. Nearly all of his perfumes need to be inhaled to take effect, unless specified otherwise. Any boost perfumes he uses have a very serious side-effect: anyone who undergoes them (this includes Aschen) for more than 15 minutes in a two-hour span becomes severely poisoned.
He can achieve a similar effect as a Scan spell by analyzing a targets movements, form and scents, and then cross-referencing them with his own extensive knowledge of Gaia's native lifeforms. While he won't receive the commodity of knowing a monster's name, exact spells and a few facts about it, he'll pick up its weaknesses and capabilities quite clearly.
Summon: As above, unable to use summons. Who needs a Guardian Force when you have enough guile to instigate the kind of trouble he can call up on a whim?
Appearance:
All in all, Aschen looks, sounds, smells and moves as a gypsy girl around 14 years old, for best and worse. Of course, with the exception that he normally keeps neatly tucked away in his undies. This unusual form was attained by a mixture of alchemically induced body changes from a young age, and the Twisting, a series of magical effects, generally negative, that affect anyone who stays too long in a traditional gypsy carnival. Seeing as he has lived most of his life there, it is unlikely his body will ever return to a normal form of development.
Short and lithe, Aschen has the perfect body for an artistic gymnast in his field of business, and the deeply tanned skin of his race. He (and others) may complain about his lacking chest size, but Aschen doesn't really seem to mind, as a fuller figure would be harder to move in. And besides, the "important" curves are all there.
His facial figure is commonly described as 'cute': more to a roundish shape, with a confident smile, almost a smirk, that belies a simultaneously mischievous and prematurely wizened soul. His bright green eyes are particularly expressive; when in deep thought, they tend to clearly blank out into space for a moment. Or the closest lady’s cleavage. Whichever is the most interesting at the time. His forehead does tend to get him some attention, and make him a particularly easy face to remember. First off, his eyebrows, slightly thicker than most, are neatly restrained to two finger-print sized points, nearing the middle of his brow. Also, right near the middle of his forehead are implanted two equal sized tilaka (for those who don't know, it's those little circles some hindu wear on their foreheads), one light blue, and the other lilac.
Under normal conditions, Aschen's deep red hair was kept neck-length and unkempt, although it sometimes ended up neatly prepared for shows, or even just to not get in his way while he
worked in his lab.
Aschen's voice is heavily accented, and girlish with an occasional sharp tone when excited.
As for armament, he wears two belts loaded with small, easy to dose perfume vials, that he uses in conjunction with a pair of dancing fans of his clan's colours, light blue and lilac.
Clothing:
Training Clothes - This is what Aschen uses in his daily life what he uses for training for carnival shows. Specifically, a sleeveless, and somewhat loose bodysuit with short leggings, under an equally sleeveless purple turtleneck sweater that reaches about a palm over his knees, thus creating the impression of a short dress. As for shoes, he tends to wear a dependable pair of acrobatics and athletics slip-ons that match his clothes. He doesn't accessorize much, except for a pair of round reading glasses that he uses to create a sort of bookworms’ look he's fond of.
Urban Dancer (WIP) - Aschen asked the store owner the same question repeatedly: "Does this make me look like a slut?" And he settled down with these when the fellow broke down and said "Yes." The set's lower half consists of a pair of baggy-fitting black denim utility shorts at mid-thigh length. Along with that, he wears a tight, black sleeveless top that exposes a good bit of midriff, while accentuating 'her' modest chest. Finally, over the top, the most elaborate piece of the set. A purple coat, also peppered with a few utility pockets, whose long, loose sleeves, curled up and buckled down near the palm made a firm design contrast with the open front and brim above his waist line. Said sleeves are slightly detached from the shoulders of the coat, secured esthetically by a pair of straps down his mid-arms, and a black cotton mesh underneath.
Personality:
Most would have trouble describing Aschen's personality, or even designating a central facet to it. As for Aschen himself, the eternal hedonist, he couldn't even care less. In few words, Aschen is disturbingly light-hearted, and a natural free-spirit. He doesn't waste much time over moral quarrels, and generally keeps out of conflict. To him, arguments are just a waste of time and energy; to each his own, and taking a solid, permanent stance on a subject would limit one's ability to adjust, explore the world and self from another perspective, and would also create further problems, besides being a plain bore. He'll side with whatever he likes, whenever he does. If he does. Or maybe if he doesn't. Flexibility is the key to him. For the most part, he's the definition of Chaotic Neutral. An occasional evil streak is rare, but included in this package, Although he doesn't brood on any guilt from these incidents of cruelty, he does tend to prefer more positive solutions to problems.
Still, either his ambition, curiousity, or hedonistic search for a good time gets him (but mostly others) into trouble.
Aschen can be often found at least slightly intoxicated, more often on light drugs than on alcoholic beverages, which his frail structure doesn't tolerate very well. This does not seem to amount to an addiction with him, but more as a socio-cultural habit. Often, he refers to the different narcotics he carries with him as 'professional medication'. The easy-going, lucky-go-smoking-stuff-in-the-bush-like-a-friggen-hippy only part of the contradiction that Aschen is deep down. He enjoys his love grass, candy, his arts, and being dolled and carried around by strong women. He hates overly broody sorts, taking sides and is
dreadfully afraid of hunting dogs.
As a scientist, leader and sometimes tactician, Aschen shows a suprisingly cool and focused mind, despite his usual childish antics. With a brilliant mind, he quickly gathers, correlates, analyses and compares facts with surprising efficiency. Understanding the order behind the apparent chaos of the world allows him to embrace it all, and dwelve even deeper into his search for knowledge. This edge has served him well after the merge, as in his deepening concern prepares to blaze a neatly disguised trail across the world, in search of his clan.
But still, at the end of the day, brilliant as may be, willing to go the length for his goals, no matter the price (to others) Aschen is still a moving celebration of all that is good, all that is bad and everything inbetween. He's high on life, and enjoying every single bit of it.
History:
Having been born in the carnival, Aschen's mother, the former matriarch of the Windseer clan, took the two year old Aschen away with her on a negotiation leave. Sadly, though, they were ambushed, leaving Aschen an orphan and quickly swept away to serve in child prostitution. His life there was obviously miserable, although the bandits did give him basic education, kept him fed and sheltered.
The disappearance of the clan's matriarch, and her sole, male descendant created a political conflict in the family; the initially 500 person clan, both nomadic and civilized, dwindled down, until the search teams, about to give up, were finally able to find the 5 year old Aschen. Theoretically, this would have solved the problem for most clans. However, the Windseers were matriarchal, and required a female sorceress, not a magically stunted boy to take leadership. The severely traumatized Aschen struggled as he assisted to the conflict within his house, and the traditions that he had learnt to love, as they dragged him out of
his depression. The basic schooling he had received outside had given him particular ideas about alchemy, one of the Windseer's prides, and he quickly grew quite apt at it. By the time he was 12, the conflicts had cost the Windseer clan a bit over half its population, who abandoned the family, or simply faded away. But, Aschen finally came around to a decision.
"These are the last days of our clan." he declared, before the elders, "But rather than a violent death, I would prefer us to quietly fade. If you need a matriarch for that, I can be it."
With these words, he submitted himself to a painful series of magical and alchemical experiments, in which his body was bent and molded into a 'passable' shape. Though it wasn't fully accepted at first by many, the clans remaining elders slowly came to accept, if not welcome the change. It was the beginning of a golden, if final, age for the Windseer clan.
Even though he was highly successful romantically with his kind, it would seem that he would not be able to bear children of his own, the changes in his biology having rendered him sterile.
With a renewed dedication to his clan, and his arts, Aschen became increasingly proficient with the tasks ahead of him, gaining a reputation as the only alchemist on Gaia to ever have
been able to strengthen a potion to a point where the mere scent would cause the effect. Despite this, he kept mostly behind the curtains, keeping his appearances in the carnival's plays and shows to the required, preferring to remain amongst his own kind. However, at each stop on the carnival's tour, he would scurry out into the city, mingling with other brilliant minds of the time, and occasionally finding a knack for adventuring.
The now joyful and mischievous, if not somewhat narcissistic Aschen had completely cut lose of his past days, bringing the Windseer clan unto the brink of exiting it's existential crisis, until the day the merge came along.
On a temporary leave from the Carnival, intending to capture some bandits in the name of justice and a full coin purse, the world around him was completely brand new, and he found himself in Balamb. His mind quickly went into overtime, as he processed the new reality, and came to a conclusion: He wasn't going to be able to easily find his clan. So, he settled in the town, working as an alchemist under the shopowner. His non-magical perfumes, inspired on the new floral combinations of the merged world, became popular enough with the locals and the students of SeeD garden that not only did "Windseer" become a talked about name, but also brought him the money to begin his search for home. No matter the cost (to the poor bastards he crosses), he'll find his home (and then do bad things to his women in bed) in this new world (that he intends to dazzle, shock and eventually dominate in the stock market).
Nicknames/Alias: Lady Poison, The Loud Princess Flatchest
Theme: A Tiny, Tiny, Clever Commander
FF : IX
Age: 24 (Looks 14)
Height/build: Around 150cm. All over, a female acrobat's frame, but onto the flat-chested side..
DoB: February 14th.
Weapon: Dancing fans and perfumes. Some kicking.
Level : 35
Strength:
Physical: 8
Magical: Technically 0. (Perfumes made by him act at level 60.)
Agility: 37
Special Skill(s):
Talented dancer and acrobat, also skilled in administration, negotiation and small unit tactics.
Sufficient training in singing and acting to act in shows.
Speaks the gypsy dialect as a native language, but is fully proficient in common, and can imitate several of its accents.
Genius level intellect, particularly in Biological Sciences and Alchemy.
Slowed aging. Resistant to poisons, in particular his own.
Some renown amongst Alchemists and Entertainers in Gaia. (If your character is from Gaia, and has experience as a scholar or exposition to gypsy culture, PM me for a lore check.)
Clutch Crutch - The exact opposite of a clutch player, Aschen tends to somehow get disabled when his skills would completely disarm a serious crisis. This removal from the scene does not need to be final, but only for the event or situation where his intervention would seriously unbalance the conflict.
(Ex.: The team is trying to infiltrate Galbadia Garden, counting on Aschen to be able to use a sleep perfume through the air vents to disable all the guards in the building. However, on arrival, there's a mishap with the law enforcement, which mistake him for a runaway child or student and drag him away. This does not keep him from somehow returning to the team for a boss fight.)
Comically incompetent with computers that were not designed for small children.
Healing spells don't work at full efficiency on him, due to his altered biology.
Has to keep his real gender secret; his clan is a matriarchy, and needs a stable, traditional leader for now.
Limit Break: Tactical Genius - Useable only once per battle scene, as a trump card. After a solid analysis, Aschen puts his gypsy guile to good use in the manner most adequate for the situation. This might vary from something premeditated such as setting off a trap, or bringing into fruition an unexpected advantage, to something improvised, such as mixing perfumes for a combinated effect, or dancing on an enemy to lure other monsters to attack it and ease a few cheap shots from his teammates. (Once per battle scene, not combat. This means that, after he uses it in a room once to defeat an opponent, he cannot use it again to
take out the reinforcements.)
Magic:
Aschen is completely unable to learn or use magic of any kind, due to his odd gypsy biology.
However, his perfumes, sealed in vials on his belts, can emulate certain magical effects (especially status effects) to a degree, either on their own or when mixed together in the air. Nearly all of his perfumes need to be inhaled to take effect, unless specified otherwise. Any boost perfumes he uses have a very serious side-effect: anyone who undergoes them (this includes Aschen) for more than 15 minutes in a two-hour span becomes severely poisoned.
He can achieve a similar effect as a Scan spell by analyzing a targets movements, form and scents, and then cross-referencing them with his own extensive knowledge of Gaia's native lifeforms. While he won't receive the commodity of knowing a monster's name, exact spells and a few facts about it, he'll pick up its weaknesses and capabilities quite clearly.
Summon: As above, unable to use summons. Who needs a Guardian Force when you have enough guile to instigate the kind of trouble he can call up on a whim?
Appearance:
All in all, Aschen looks, sounds, smells and moves as a gypsy girl around 14 years old, for best and worse. Of course, with the exception that he normally keeps neatly tucked away in his undies. This unusual form was attained by a mixture of alchemically induced body changes from a young age, and the Twisting, a series of magical effects, generally negative, that affect anyone who stays too long in a traditional gypsy carnival. Seeing as he has lived most of his life there, it is unlikely his body will ever return to a normal form of development.
Short and lithe, Aschen has the perfect body for an artistic gymnast in his field of business, and the deeply tanned skin of his race. He (and others) may complain about his lacking chest size, but Aschen doesn't really seem to mind, as a fuller figure would be harder to move in. And besides, the "important" curves are all there.
His facial figure is commonly described as 'cute': more to a roundish shape, with a confident smile, almost a smirk, that belies a simultaneously mischievous and prematurely wizened soul. His bright green eyes are particularly expressive; when in deep thought, they tend to clearly blank out into space for a moment. Or the closest lady’s cleavage. Whichever is the most interesting at the time. His forehead does tend to get him some attention, and make him a particularly easy face to remember. First off, his eyebrows, slightly thicker than most, are neatly restrained to two finger-print sized points, nearing the middle of his brow. Also, right near the middle of his forehead are implanted two equal sized tilaka (for those who don't know, it's those little circles some hindu wear on their foreheads), one light blue, and the other lilac.
Under normal conditions, Aschen's deep red hair was kept neck-length and unkempt, although it sometimes ended up neatly prepared for shows, or even just to not get in his way while he
worked in his lab.
Aschen's voice is heavily accented, and girlish with an occasional sharp tone when excited.
As for armament, he wears two belts loaded with small, easy to dose perfume vials, that he uses in conjunction with a pair of dancing fans of his clan's colours, light blue and lilac.
Clothing:
Training Clothes - This is what Aschen uses in his daily life what he uses for training for carnival shows. Specifically, a sleeveless, and somewhat loose bodysuit with short leggings, under an equally sleeveless purple turtleneck sweater that reaches about a palm over his knees, thus creating the impression of a short dress. As for shoes, he tends to wear a dependable pair of acrobatics and athletics slip-ons that match his clothes. He doesn't accessorize much, except for a pair of round reading glasses that he uses to create a sort of bookworms’ look he's fond of.
Urban Dancer (WIP) - Aschen asked the store owner the same question repeatedly: "Does this make me look like a slut?" And he settled down with these when the fellow broke down and said "Yes." The set's lower half consists of a pair of baggy-fitting black denim utility shorts at mid-thigh length. Along with that, he wears a tight, black sleeveless top that exposes a good bit of midriff, while accentuating 'her' modest chest. Finally, over the top, the most elaborate piece of the set. A purple coat, also peppered with a few utility pockets, whose long, loose sleeves, curled up and buckled down near the palm made a firm design contrast with the open front and brim above his waist line. Said sleeves are slightly detached from the shoulders of the coat, secured esthetically by a pair of straps down his mid-arms, and a black cotton mesh underneath.
Personality:
Most would have trouble describing Aschen's personality, or even designating a central facet to it. As for Aschen himself, the eternal hedonist, he couldn't even care less. In few words, Aschen is disturbingly light-hearted, and a natural free-spirit. He doesn't waste much time over moral quarrels, and generally keeps out of conflict. To him, arguments are just a waste of time and energy; to each his own, and taking a solid, permanent stance on a subject would limit one's ability to adjust, explore the world and self from another perspective, and would also create further problems, besides being a plain bore. He'll side with whatever he likes, whenever he does. If he does. Or maybe if he doesn't. Flexibility is the key to him. For the most part, he's the definition of Chaotic Neutral. An occasional evil streak is rare, but included in this package, Although he doesn't brood on any guilt from these incidents of cruelty, he does tend to prefer more positive solutions to problems.
Still, either his ambition, curiousity, or hedonistic search for a good time gets him (but mostly others) into trouble.
Aschen can be often found at least slightly intoxicated, more often on light drugs than on alcoholic beverages, which his frail structure doesn't tolerate very well. This does not seem to amount to an addiction with him, but more as a socio-cultural habit. Often, he refers to the different narcotics he carries with him as 'professional medication'. The easy-going, lucky-go-smoking-stuff-in-the-bush-like-a-friggen-hippy only part of the contradiction that Aschen is deep down. He enjoys his love grass, candy, his arts, and being dolled and carried around by strong women. He hates overly broody sorts, taking sides and is
dreadfully afraid of hunting dogs.
As a scientist, leader and sometimes tactician, Aschen shows a suprisingly cool and focused mind, despite his usual childish antics. With a brilliant mind, he quickly gathers, correlates, analyses and compares facts with surprising efficiency. Understanding the order behind the apparent chaos of the world allows him to embrace it all, and dwelve even deeper into his search for knowledge. This edge has served him well after the merge, as in his deepening concern prepares to blaze a neatly disguised trail across the world, in search of his clan.
But still, at the end of the day, brilliant as may be, willing to go the length for his goals, no matter the price (to others) Aschen is still a moving celebration of all that is good, all that is bad and everything inbetween. He's high on life, and enjoying every single bit of it.
History:
Having been born in the carnival, Aschen's mother, the former matriarch of the Windseer clan, took the two year old Aschen away with her on a negotiation leave. Sadly, though, they were ambushed, leaving Aschen an orphan and quickly swept away to serve in child prostitution. His life there was obviously miserable, although the bandits did give him basic education, kept him fed and sheltered.
The disappearance of the clan's matriarch, and her sole, male descendant created a political conflict in the family; the initially 500 person clan, both nomadic and civilized, dwindled down, until the search teams, about to give up, were finally able to find the 5 year old Aschen. Theoretically, this would have solved the problem for most clans. However, the Windseers were matriarchal, and required a female sorceress, not a magically stunted boy to take leadership. The severely traumatized Aschen struggled as he assisted to the conflict within his house, and the traditions that he had learnt to love, as they dragged him out of
his depression. The basic schooling he had received outside had given him particular ideas about alchemy, one of the Windseer's prides, and he quickly grew quite apt at it. By the time he was 12, the conflicts had cost the Windseer clan a bit over half its population, who abandoned the family, or simply faded away. But, Aschen finally came around to a decision.
"These are the last days of our clan." he declared, before the elders, "But rather than a violent death, I would prefer us to quietly fade. If you need a matriarch for that, I can be it."
With these words, he submitted himself to a painful series of magical and alchemical experiments, in which his body was bent and molded into a 'passable' shape. Though it wasn't fully accepted at first by many, the clans remaining elders slowly came to accept, if not welcome the change. It was the beginning of a golden, if final, age for the Windseer clan.
Even though he was highly successful romantically with his kind, it would seem that he would not be able to bear children of his own, the changes in his biology having rendered him sterile.
With a renewed dedication to his clan, and his arts, Aschen became increasingly proficient with the tasks ahead of him, gaining a reputation as the only alchemist on Gaia to ever have
been able to strengthen a potion to a point where the mere scent would cause the effect. Despite this, he kept mostly behind the curtains, keeping his appearances in the carnival's plays and shows to the required, preferring to remain amongst his own kind. However, at each stop on the carnival's tour, he would scurry out into the city, mingling with other brilliant minds of the time, and occasionally finding a knack for adventuring.
The now joyful and mischievous, if not somewhat narcissistic Aschen had completely cut lose of his past days, bringing the Windseer clan unto the brink of exiting it's existential crisis, until the day the merge came along.
On a temporary leave from the Carnival, intending to capture some bandits in the name of justice and a full coin purse, the world around him was completely brand new, and he found himself in Balamb. His mind quickly went into overtime, as he processed the new reality, and came to a conclusion: He wasn't going to be able to easily find his clan. So, he settled in the town, working as an alchemist under the shopowner. His non-magical perfumes, inspired on the new floral combinations of the merged world, became popular enough with the locals and the students of SeeD garden that not only did "Windseer" become a talked about name, but also brought him the money to begin his search for home. No matter the cost (to the poor bastards he crosses), he'll find his home (and then do bad things to his women in bed) in this new world (that he intends to dazzle, shock and eventually dominate in the stock market).