Final Fantasy X Reference Information Mar 17, 2010 0:32:04 GMT -5
Post by Griever on Mar 17, 2010 0:32:04 GMT -5
Glossary of Spira
The name of a world. Spira is full of diverse landscapes and populated by many different races.
During the thousand-year tyranny of Sin, Spira's people turned to the teachings of Yevon for solace.
However, in the four years since Sin's defeat, they have begun to embrace their own ideas.
A belief system that once formed the foundation of daily life in Spira. Cursed with the ever present terror of Sin, the people of Spira found hope and a sense of order in Yevon's teachings.
Temples of Yevon were erected across Spira as symbols of Yevon's teachings.
Based in Bevelle, Yevon was, for all intents and purposes, Spira's ruling power.
Four years ago, Yuna and her friends exposed a darker side of Yevon, resulting in its collapse. Still, there are many who are unable to let go of the teachings.
Gifted individuals who open their hearts to the fayth and are able to summon and command sacred beasts known as aeons.
It was believed a special technique called the Final Summoning was the only way to defeat Sin.
Burdened with the hopes of Spira, the summoners made pilgrimages to Zanarkand to learn this summoning. However, many lost their will--or their lives--along the way.
Guardians accompanied summoners on their pilgrimages. They stood ready to protect their summoners with their lives and to provide emotional support during the journey.
Sacred beasts that answer the call of summoners and aid them in battle.
Four years ago, Yuna had no choice but to fight the aeons in order to defeat Sin.
Souls drawn from the living by mystical means and imprisoned in statues. The ever dreaming fayth awaken to the call of a summoner's heart, unlocking the awesome power of the aeons.
In the battle that finally destroyed Sin for good four years ago, the fayth lost their power and ceased to appear.
An entity that appeared at the end of the Machina War between Bevelle and Zanarkand. It brought with it a thousand years of chaos and destruction that halted the advancement of Spira's civilization.
Summoners were able to defeat Sin using the Final Summoning, but Sin always came back.
By breaking with that tradition, Yuna succeeded in eliminating Sin for good.
A period of time when Sin is gone from Spira. Spira's people loved the Calm, longed for the peace following Sin's defeat with the Final Summoning.
Since Yuna destroyed Sin for good four years ago, the peoplke of Spira call the current age of peace "the Eternal Calm."
The final resting place of the dead. Summoners perform a sending that guides the souls of the departed to the Farplane.
The teachings of Yevon state that unsent souls eventually become fiends. The question of why, however, remains unanswered.
A type of matter that drifts throughout Spira via its waterways. Despite their name, pyreflies are not insects and have no physical form.
Pyreflies are known to react with our thoughts and preserve them as illusions. They are related to fiends, aeons, and even Sin, but exactly how remains unclear.
A political organization built upon the temples and teachings of Yevon. It was founded by Trema, a pioneer in the search for Spira's true history.
New Yevon seems to have inherited some of the temples' furtive nature. It has been accused of hoarding spheres collected by Spira's sphere hunters.
However, it also serves as a pillar of support to those overwhelmed by the rapid changes that continue to rock Spira.
The young Praetor Baralai leads the party.
The Youth League
A group formed to oppose the once unchallenged New Yevon Party.
The Youth League's radical approach to building a new age has attracted many of Spira's youth. The group consequently has a dynamic--and sometimes violent--disposition.
Nooj, a former Crusader, leads the Youth League as its meyvn.
The Machine Faction
A group of young Al Bhed devoted to the study of machina. Thir fierce dedication distinguishes them even among their own race.
Instead of utilizing ancient machina, the group focuses on building its own. Members like to call these new machina "machines."
An Al Bhed named Gippal leads the group.
Adventurers who scour Spira for spheres. Spheres can contain moving pictures, sound, or other forms of data.
Sphere hunting became popular shortly after a group called the Seekers appeared. The Seekers sought to debunk the warped perception of Spira's history that Yevon had so long maintained.
That noble mission is lost on most of today's sphere hunters, however, who are simply in the business of having fun.
A military group that called on Spira's youth to stand against the menace of Sin.
Two years ago, the Crusaders were all but annihilated in a flawed campaign they called Operation Mi'ihen.
With the defeat of Sin not long afterward, the group lost its sense of purpose and disbanded.
Most of the surviving Crusaders have since joined the Youth League.
A water sport loved throughout Spira.
When Sin still terrorized Spira, blitzball helped people forget their troubles as they cheered on their hometown's finest athletes.
The craze has died down since the arrival of the Calm, but the sport still remains popular as always.