Post by Genesis, Demiurge on Jan 18, 2013 1:07:12 GMT -5
Did you really think I would stay trapped forever? Foolish kin. My exile to the emptiness has only given me strength and resolve. I have gazed into the abyss, and it unto me. now I shall take that power and show you the true fate of all things. Free will is not something to be given lightly, and petty beings of flesh, bone, metal and magic will only misuse it. The time has come for us to take back what only we gods can handle, and cast down those that abuse the right which should have never been given to them. Decide, brothers and sisters, to stand with me or fall before me as you remember this truth well:
I am Demiurge. Mortal and god alike shall bow before I, the one who has walked and mastered the void.
-Demiurge, to his fellow occuria upon his "return"-
I am Demiurge. Mortal and god alike shall bow before I, the one who has walked and mastered the void.
-Demiurge, to his fellow occuria upon his "return"-
Name: Demiurge
Nicknames/Alias: The Unspeakable, The Imprisoned, The Forsaken
FF: 12
Age: Unknown
Height/build: Indeterminate (Varies on possessed being and state)
DoB: Unknown
Race: Fallen/Corrupted Occuria
Weapon: None on his own. When influencing/Infecting others (through possession or other means) He is capable of utilizing whatever weapon is necessary to its fullest effect.
Level:
*
*
*Summoned/Avatar state: Varies on possessed beings abilities.
*Spirit-body State: N/A
Strength: N/A, Vaires upon form, but generally Demiurge has a strong focus upon magic, an average focus on agility and little focus on strength (often simply using his magic to supplement it).
(Split the strength up between physical, magical, and agility.)
Physical: **
Magical: *****
Agility: ***
Special Skill(s):
Knowledge: Even before being banished by his own kind, Demiurge possessed an incredible knowledge accumulated throughout his endless lifetime. Upon his banishment, the wandering occuria became a "ghost" of the void, and learned of other worlds as well as his own. In his untold time spent lost in the void, this sinister being's unfathomable knowledge grew exponentially as he watched the historical events of other worlds unfold, with his vile machinations growing just as quickly...
Spirit Body: Demiurge, being an occuria, lacks a physical body with which he could use to interact with the physical world. Rather, the "body" that represents his existence is comprised of extremely dense magic particles. Similarly, his own kind had placed powerful restrictions upon Demiurge's spirt upon his banishment, preventing him from using magic in the real world on his own accord. While Demiurge can circumvent this rule by taking control of a being and using it as a medium for his terrifying magical power, the strength and relative ability of his magic is limited by that beings body/existence.
Demiurge's spirit body is also not invincible by any stretch of the imagination. As a magic being similar to elementals, he can be temporarily harmed and even disabled by strong magic attacks. If enough magic damage is inflicted, Demiurge will "disspiate" for a relative period of time and be unable to act in the physical world until his spirit body reconstitutes itself.
Voidwalker: (spirit form only) Demiurge possesses the ability to use the void for travel. By connecting points in space and using the void as a medium, he is able to send his spirit (and even other whole beings) quickly from one general location to the other, with a certain restriction upon his return to the merged world: he must have a being under his control able to see where he wishes to "bend" space to create a portal.
Attach/Mindflay: (spirit form only) Perhaps one of Demiurge's most disturbing abilities is his ability to "afflict" a sentient being's mind. If he should come into touching contact with an individual , Demiurge can "attach" to his target's body and, if he so chooses, attack the being's mind with his abominable will. This abilities strength is relative to the emotional strength and willpower of the target. A strong being with a healthy and focused mind might be affected very little or not at all, perhaps experiencing simple chill or the tiniest hint of anxiety. However, a weaker being with a volatile and highly emotional mind would experience much worse symptoms, including traumatic audio/visual hallucinations, panic attacks, extreme physical discomfort and, eventually, would be rendered unconscious. it is important to note that more prolonged contact with Demiurge can cause even the strongest willed to eventually weaken (but perhaps not break within a reasonable timeframe), as it seems contact with the occuria has a cumulative effect of temporarily weakening a being's resistance to his influence.
Worse, once demiurge has "attached" to a being, he becomes invisible and almost undetectable, barring a few exceptions. A known method is to cast libra, which can reveal that Demiurge has become attached to an individual. Once a person is able to detect Demiurge, casting an offensive spell or dispel upon the occuria will break his hold on the target. Alternatively, reinforcing the victim's will through buffs or the use of Esuna to try and stave away the affliction are effective (if temporary) defensive measures. it is exceedingly difficult (but not impossible) to have a victim "break free" of Demiurge's attachment on their own, but requires extraordinary effort and that the victim has detected Demiurge via the use of libra or some other means. Simply being afflicted (and even aware) with Demiurge does not enable them to "break" from his influence: Some form of detection is also required.
Magic:
Summon:
Appearance:
Personality:
History: