Post by Spot on Dec 1, 2012 23:59:55 GMT -5
Name: Geralt Baughen
Nicknames/Alias: None
FF: Final Fantasy I
Age: 16
Height/build: Roughly 5'7", slender yet proportional
DoB: 6Virgo (Aug 28)
Race: Hume/Human
Weapon: Icebrand
Level (Anywhere between 1-100): 44
Strength (Triple level. Add 50 extra points if level is 80-89; add 100 extra if level is 90-100.):
(Split the strength up between physical, magical, and agility.)
Physical: 34
Magical: 45
Agility: 53
Special Skill(s):
Doublehand -- Geralt is able to wield his weapon in both hands which allows him to strike enemies for more damage, but his defensive ability is lacking during the use of this skill.
Magic: GEOMANCY
As a Geomancer, Geralt is able to call upon the slumbering power within the terrain around him to inflict harm or simply impede his enemies. An interesting note about Geomancy is that even if the user is Silenced, they can still perform Geomancy in the game. this is the only form of magick I am familiar with in the FF series that can bypass this ailment, not counting Holy Sword or Fell Sword techniques that rely on strength.
The effects and form that the Geomancy takes varies from one type of terrain to another, as do its added effects:
Tanglevine (Grass) -- Ropes made from plants burst from the terrain and ensnare the foe, constricting their body to inflict damage and halt all motion. In the game, it can inflict the Stop ailment. No elemental attribute.
Windslash (Book, Tree, Brick, Bridge, Furnishings, Iron, Moss, Coffin) -- Blades of air slash at the enemy from all directions. Can inflict the Disable ailment. Wind elemental attribute.
Sinkhole (Soil, Wasteland) -- Opens the ground beneath the foes' feet and sucks them in. Inflicts minor damage and can Immobilize victims. No elemental attribute.
Torrent (Canal, River, Lake, Ocean, Waterfall, etc) -- Geysers of water erupt around and under the foe in a random pattern. Water elemental attribute. Can inflict the Toad ailment.
Contortion (Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone) -- Jagged stones burst from the ground beneath the foe to inflict damage. No elemental attribute. Can inflict the Stone ailment.
Tremor (Stone, Outcropping, Basalt) -- The ground around the foe shakes and shifts to inflict minor damage. Earth elemental attribute. Can inflict Confuse ailment.
Will-o'-the-Wisp (Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck) -- Spectral flames dance around the victim(s) to inflict Fire elemental damage. May induce Sleep.
Quicksand ( Marsh, Swamp, Poisonous Fen) -- A quickly sinking patch of ground swallows up unwary foes. Inflicts minor damage. Water elemental attribute. Chance of Dooming the victim(s).
Sandstorm (Sand Stalactite, Salt Flat) -- A raging sandstorm buffets its victims relentlessly. Wind elemental attribute. May Blind victims.
Snowstorm (Snow, Ice) -- Freezing winds and shards of ice assault the foe viciously. Ice elemental attribute. Can Silence victims.
Wind Blast (Roof, Chimney) -- A concussive burst of air blasts the foe for moderate damage, with a chance of knocking them off-balance. Ice elemental attribute. May Slow victims' movements.
Magma Surge (Lava/Fire, Machinery) -- A surge of molten rock erupts from beneath the foe dealing heavy damage. Fire elemental attribute. Extremely low chance to instantly KO/kill the target(s).
Summon: None
Appearance:
Geralt, being a traveler, wears clothing that offer him ample protection from the heat and cold. A short-sleeved tunic woven from dark green threads sits loosely upon his torso and a pair of slightly form-fitting gray pants adorn his legs. The pants are held in place by a sash made from black fabric, which also hold the scabbard for Icebrand on his left side. His boots are well worn and a dark brown color and reach partially up his calves. He wears no gloves or headgear, but does tend to wear an emerald-colored cloak when he is outside...which happens to be quite often even if he has a room to sleep in.
His hair is blonde, fine, and semi-long, just reaching a little below his ears. Hie eyes are a beautiful teal hue that sparkles with an innocent light which reflects his good nature and chivalric spirit.
Personality:
Geralt is the typical nice guy. He helps out others in distress and would gladly do what he can to see that others are happy. A friendly and out-going sort, he always seems to wear a smile and has a rather optimistic attitude about everything, no matter how bleak the situation may be.
But on the other hand..if Geralt witnesses somebody taking advantage of another or putting somebody down, he turns into the opposite of his usual self. A frightening, angry soul with no tolerance for any wrongdoings that will not hesitate to draw his blade or call upon his Geomancy against his foes.
History:
Geralt Baughen was born and raised in a small house along Crescent Lake by his father and mother. His father was a knight by trade, and his mother was a simple woman whose knight in shining armor had found her. With his father having been a knight by trade, Geralt learned the ways of swordplay early on in life. when he was not busy, Geralt would spend his days outside simply relaxing among the waves of Crescent Lake or the sea of grass that surrounded the lake. After many years of doing this, Geralt began to learn how to know the way of nature. He could tell when rain would come and when it would be warm or cold.
This familiarity only grew as time went on and Geralt began to actually 'feel' the dormant power resting within the terrain. His father, when approached on the subject, figured that it was simply a different form of magick used by Black Mages. Being a knight, Geralt's father Arus was able to utilize White Magick albeit in a much weaker form than that of the White Mages. Arus assumed that his own magickal power had been gifted to Geralt when he was conceived, and that was why his son had these strange feelings.
It was only a matter of time afterwards that caused Geralt to begin focusing on the ebb and flow of the earth, air and water around him until he was able to 'bend' the elements. With the suggestion from his mother, Geralt began to allot time to practice his new-found Geomancy in the same manner he learned to use a sword. As months went by, his prowess grew and grew until he was able to use Geomancy to accomplish many things from fishing and hunting to traveling and even relaxing.
The ability to connect with the world around you and use that same connection to defend yourself or help others made Geralt filled with pride. Geralt began to travel the world having found his calling to help others and do what he could to make life better for everyone he met, if even by just a small fragment.
The Merge happened when Geralt was just a few months shy of his fifteenth birthday. After having left his home at the age of fifteen, he returned to see his family only to learn that their lives had been lost during an attack by thieves and mages on his home. Geralt was despaired by this but found strength in words his mother once told him when he was young:
"Remember, Geralt....there comes a time for everyone's lives to end. It is inevitable but the way of our world. While sad it may be to lose one of our blood, you must hold your head high. The end of one life is merely the beginning of many more...
That was when Geralt decided. He chose to make it his life's goal to help the many 'new lives' within the world in any way he possibly could. Too much of his father's "noble righteousness" is how an old friend of his family once put it. Geralt has spend his last year traveling the roads and seeing new places, meeting new people. Everywhere he goes, he goes with a smile that turns out to be quite contagious.
Nicknames/Alias: None
FF: Final Fantasy I
Age: 16
Height/build: Roughly 5'7", slender yet proportional
DoB: 6Virgo (Aug 28)
Race: Hume/Human
Weapon: Icebrand
Level (Anywhere between 1-100): 44
Strength (Triple level. Add 50 extra points if level is 80-89; add 100 extra if level is 90-100.):
(Split the strength up between physical, magical, and agility.)
Physical: 34
Magical: 45
Agility: 53
Special Skill(s):
Doublehand -- Geralt is able to wield his weapon in both hands which allows him to strike enemies for more damage, but his defensive ability is lacking during the use of this skill.
Magic: GEOMANCY
As a Geomancer, Geralt is able to call upon the slumbering power within the terrain around him to inflict harm or simply impede his enemies. An interesting note about Geomancy is that even if the user is Silenced, they can still perform Geomancy in the game. this is the only form of magick I am familiar with in the FF series that can bypass this ailment, not counting Holy Sword or Fell Sword techniques that rely on strength.
The effects and form that the Geomancy takes varies from one type of terrain to another, as do its added effects:
Tanglevine (Grass) -- Ropes made from plants burst from the terrain and ensnare the foe, constricting their body to inflict damage and halt all motion. In the game, it can inflict the Stop ailment. No elemental attribute.
Windslash (Book, Tree, Brick, Bridge, Furnishings, Iron, Moss, Coffin) -- Blades of air slash at the enemy from all directions. Can inflict the Disable ailment. Wind elemental attribute.
Sinkhole (Soil, Wasteland) -- Opens the ground beneath the foes' feet and sucks them in. Inflicts minor damage and can Immobilize victims. No elemental attribute.
Torrent (Canal, River, Lake, Ocean, Waterfall, etc) -- Geysers of water erupt around and under the foe in a random pattern. Water elemental attribute. Can inflict the Toad ailment.
Contortion (Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone) -- Jagged stones burst from the ground beneath the foe to inflict damage. No elemental attribute. Can inflict the Stone ailment.
Tremor (Stone, Outcropping, Basalt) -- The ground around the foe shakes and shifts to inflict minor damage. Earth elemental attribute. Can inflict Confuse ailment.
Will-o'-the-Wisp (Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck) -- Spectral flames dance around the victim(s) to inflict Fire elemental damage. May induce Sleep.
Quicksand ( Marsh, Swamp, Poisonous Fen) -- A quickly sinking patch of ground swallows up unwary foes. Inflicts minor damage. Water elemental attribute. Chance of Dooming the victim(s).
Sandstorm (Sand Stalactite, Salt Flat) -- A raging sandstorm buffets its victims relentlessly. Wind elemental attribute. May Blind victims.
Snowstorm (Snow, Ice) -- Freezing winds and shards of ice assault the foe viciously. Ice elemental attribute. Can Silence victims.
Wind Blast (Roof, Chimney) -- A concussive burst of air blasts the foe for moderate damage, with a chance of knocking them off-balance. Ice elemental attribute. May Slow victims' movements.
Magma Surge (Lava/Fire, Machinery) -- A surge of molten rock erupts from beneath the foe dealing heavy damage. Fire elemental attribute. Extremely low chance to instantly KO/kill the target(s).
Summon: None
Appearance:
Geralt, being a traveler, wears clothing that offer him ample protection from the heat and cold. A short-sleeved tunic woven from dark green threads sits loosely upon his torso and a pair of slightly form-fitting gray pants adorn his legs. The pants are held in place by a sash made from black fabric, which also hold the scabbard for Icebrand on his left side. His boots are well worn and a dark brown color and reach partially up his calves. He wears no gloves or headgear, but does tend to wear an emerald-colored cloak when he is outside...which happens to be quite often even if he has a room to sleep in.
His hair is blonde, fine, and semi-long, just reaching a little below his ears. Hie eyes are a beautiful teal hue that sparkles with an innocent light which reflects his good nature and chivalric spirit.
Personality:
Geralt is the typical nice guy. He helps out others in distress and would gladly do what he can to see that others are happy. A friendly and out-going sort, he always seems to wear a smile and has a rather optimistic attitude about everything, no matter how bleak the situation may be.
But on the other hand..if Geralt witnesses somebody taking advantage of another or putting somebody down, he turns into the opposite of his usual self. A frightening, angry soul with no tolerance for any wrongdoings that will not hesitate to draw his blade or call upon his Geomancy against his foes.
History:
Geralt Baughen was born and raised in a small house along Crescent Lake by his father and mother. His father was a knight by trade, and his mother was a simple woman whose knight in shining armor had found her. With his father having been a knight by trade, Geralt learned the ways of swordplay early on in life. when he was not busy, Geralt would spend his days outside simply relaxing among the waves of Crescent Lake or the sea of grass that surrounded the lake. After many years of doing this, Geralt began to learn how to know the way of nature. He could tell when rain would come and when it would be warm or cold.
This familiarity only grew as time went on and Geralt began to actually 'feel' the dormant power resting within the terrain. His father, when approached on the subject, figured that it was simply a different form of magick used by Black Mages. Being a knight, Geralt's father Arus was able to utilize White Magick albeit in a much weaker form than that of the White Mages. Arus assumed that his own magickal power had been gifted to Geralt when he was conceived, and that was why his son had these strange feelings.
It was only a matter of time afterwards that caused Geralt to begin focusing on the ebb and flow of the earth, air and water around him until he was able to 'bend' the elements. With the suggestion from his mother, Geralt began to allot time to practice his new-found Geomancy in the same manner he learned to use a sword. As months went by, his prowess grew and grew until he was able to use Geomancy to accomplish many things from fishing and hunting to traveling and even relaxing.
The ability to connect with the world around you and use that same connection to defend yourself or help others made Geralt filled with pride. Geralt began to travel the world having found his calling to help others and do what he could to make life better for everyone he met, if even by just a small fragment.
The Merge happened when Geralt was just a few months shy of his fifteenth birthday. After having left his home at the age of fifteen, he returned to see his family only to learn that their lives had been lost during an attack by thieves and mages on his home. Geralt was despaired by this but found strength in words his mother once told him when he was young:
"Remember, Geralt....there comes a time for everyone's lives to end. It is inevitable but the way of our world. While sad it may be to lose one of our blood, you must hold your head high. The end of one life is merely the beginning of many more...
That was when Geralt decided. He chose to make it his life's goal to help the many 'new lives' within the world in any way he possibly could. Too much of his father's "noble righteousness" is how an old friend of his family once put it. Geralt has spend his last year traveling the roads and seeing new places, meeting new people. Everywhere he goes, he goes with a smile that turns out to be quite contagious.