Character Creation Guide Oct 15, 2011 3:42:30 GMT -5
Post by Griever on Oct 15, 2011 3:42:30 GMT -5
Levels and Strength:
Levels are designed to give a general idea of characters' relative strengths in relation to each other, useful for referencing in battle scenes. This guide by Bharune is a good reference point for choosing your level:0-10 -- average human child/adolescent
10-20 -- average human adult
20-30 -- character in-training
30-40 -- character with some combat experience
40-50 -- character with plenty of combat experience
50-60 -- character with high combat experience
60-70 -- endgame hero
70-80 -- very powerful villain (villains are always stronger xD)
80-90 -- god-like
90-100 -- god (or some ultimate boss form or something, idk xD)
As far as strength division goes, it doesn't really matter what the exact points are for each stat, as long as they add up properly; just divide them according to what your character is best at. For example, a mage is obviously going to have higher Magic than anything else, while a thief is likely to excel in Agility.
There are certain original character types we won't approve, for various reasons. Here's a list, as well as the explanation for each. This may be updated at any time.
Jenova Experiments: These are far too common, and usually serve as a quick and easy way to give a character superhuman abilities that aren't really necessary. This also applies to experiments in general.
Cetra: Cetra are a major plot device here, and as such we need to limit them to the ones we currently have.
l'Cie (current and former): We already have several non-canon l'Cie, and want to keep the amount restricted to keep the number realistic.
fal'Cie: Fal'Cie are much too powerful to allow more than we already have. Canons will be considered, but originals will be declined.