Winged beasts with an arachnoid appearance. Large and solitary, Abaddons are notorious for impeding many an adventurer's path. Actively aggressive and territorial, these insects have a fine balance between physical and magical attacks, allowing them to relentlessly pursue whatever provokes them. As aerial monsters, they are weak to wind, but are completely immune to earth attacks.
Level: 58 Strength: 116 Physical- 60 Magical- 56 Abilities: Blade, High Wind, Virus Fly, Thundaga Habitat: Humid, swampy, isolated areas, though they've been known to occasionally roost in large, abandoned structures such as castles or mansions.
Giant turtles known for their irritable temper and massive size. Among the heaviest- and largest- fiends in the world, the adamantoise is often hunted for adamantite, an extremely strong metal found in all variations of adamantoise. Due to this hunting, the beasts have only grown more violent towards humanoid races, though they seem rather apathetic around other monsters. They're weak to lightning and earth attacks, though certain variations abolish these weaknesses entirely.
Level: 50 Strength: 100 Physical- 100 Magical- 0 Abilities: White Wind, Sandstorm, Fire Breath, Earthquake Habitat: Oceans and coasts, though some adamantoise are adapted to land, and are found in caves. Individuals can scarcely be found in open plains and mountains, though these are usually stragglers who aren't worth the trouble of hunting.
Gil Snapper (Weak to ice, resistant to poison and lightning. Attracted to gil and will chase adventurers for it, despite its relatively small size. Low leveled.)
Magma Tortoise (Weak to ice, absorbs fire. Lives in volcanoes and mountains. Slightly weaker than a normal Adamantoise.)
Fell Turtle (Extremely weak to ice, absorbs fire. Half the size and power of an adamantoise, though is infamous for its extremely lethal bite. Lives in abandoned ruins.)
Land Turtle/Grass Tortoise (Weak to ice. About half the power of an Adamantoise, and human-sized. Found on plains. Doesn't drop adamantite, but instead sheds its whole shell upon death. Grass Tortoise is found closer to forests.)
Found exclusively on the coasts of the northwestern archipelago where Wutai resides. Their vicious attack, Death Force, can be learned by Blue Mages, which leads to many of them flocking to the island in order to find one. Despite being weaker, the Adamantaimai has some magical proficiency, unlike its ancestors.
Native to Spira, this unique brand of Adamantoise is completely land-based, with no branches able to live in water. Their shells are thick enough that they have no weakness, but they completely absorb fire.
Level: 44 Strength: 88 Physical- 88 Magical- 0 Abilities: Fire Breath, Earthquake, Shell, Protect, Stone Breath
Adamantortoise (Are level 64 instead of 44. Larger than the Adamantoise, and have higher strength in each area, but other than this, are indistinguishable from their weaker relatives.)
Faster, smaller relatives of the adamantoise. Found in caves, usually those with high magical concentration. Despite their low level, they have exceptionally tough hides, making them far more terrifying than their larger cousins in certain situations. They have no weaknesses.
Native to Ivalice, the Titantoise is unique in that it is made completely of adamantite. About twice the size of a human, these walking fortresses are rarely aggressive unless provoked. They have a wide range of environments, and come in a variety of colors depending on what kind of adamantite they're made of. They're weak to wind, though they absorb all earth attacks.
The ahriman is well-known throughout all worlds for its oddly consistent appearance. Unlike many monsters native to different worlds, the ahriman is universally recognized after the merge along with other predators such as the behemoth and the malboro. Giant creatures, it's believed that the ahriman used to be much heavier and bulkier, though it has since evolved to sacrifice body weight- and strength- for larger wings, a longer tail, and a gargantuan eye. The eye is used as a catalyst for magical energy, which the ahriman uses to cripple its foe and slowly sap the life from it. It has no known weaknesses. They're often found traveling and working together in small groups of three.
Evil Eye (Much larger and stronger than a normal ahriman, these take on a sickly-green hue. They hunt alone and can use Death Gaze and Petrifying Gaze, as well as occasionally mimicking any magic attack they see.)
The Antlion is a particularly large type of insect with a vicious appearance, though contrarily, they are normally docile. Due to their penchant for living beneath the ground and not coming out unless their home is disturbed, they are rarely seen by the average traveler. Fierce fighters when provoked, their specialty lies in powerful physical attacks, though they also have the capability for strong magic.
Reptilian creatures with bulging eyes, basilisks are notorious for their ability to petrify. They are aggressively territorial, and it isn't uncommon to find even other monsters petrified, should they have come too close to a basilisk's lair. Some types are weak against ice, but most bear no specific elemental affinities.
Level: 19 Strength: 38 Physical- 24 Magical- 14 Abilities: Stone Gaze, Quake, Slow Habitat: Though they usually prefer dry climates, it isn't unusual to find basilisks who have wandered elsewhere, and it seems they aren't picky when they do - some have even been known to inhabit abandoned cities.
Differing considerably in appearance from others of their type, Spiran basilisks are quite large, and serpent-like in appearance. They share their smaller relations' preference for dry climates, though some variants make their homes elsewhere.
Generally weak, small creatures, bats aren't particularly aggressive, and pose little threat alone. Their tendency to travel in groups makes them considerably more dangerous, but most varieties still pose little threat to anyone with some fighting skill.
Level: 25 Strength: 50 Physical- 50 Magical- 0 Abilities: Vampire, Ultrasonic Waves Habitat: Dark locations, such as caves or underground tunnels.
Last Edit: Jul 16, 2010 20:12:30 GMT -5 by Griever
Behemoths are among the most powerful beasts of the merged world, regardless of the land of their origin. They are massive creatures, built for destruction, with deadly claws, piercing horns, and long, sharp teeth. Despite their incredible brute force, they have equally powerful magical ability, and an aggression far outweighing that of most other creatures. They have no weaknesses.
Level: 77 Strength: 154 Physical- 77 Magical- 77 Abilities: Counter, Heave, Mighty Guard, Thundaga, Tornado, Ultima, Meteor, Flare Habitat: Behemoths inhabit all manner of environments, from dry deserts to caves to abandoned ruins.
Last Edit: Jul 16, 2010 21:27:19 GMT -5 by Griever
Violent by nature, bombs are famed as a nuisance across the merged world. They are social among their own kind, but become enraged when attacked, and channeling that energy, grow to several times larger than their original size. If further provoked, they will explode in a violent fit, making them extremely dangerous if not defeated quickly. Social among their own kind, they often attack in groups, for which they are all the more disliked. Typically, they are weak to water or ice, though some variations bear different affinities.
Level: 18 Strength: 36 Physical- 20 Magical- 16 Abilities: Fire, Grow, Self-destruct Habitat: Depending on their origin, bombs inhabit different locations. Some have a preference for mountains, others for old ruins, but they generally prefer to stay away from people.
Ivalice Bomb (Sensitive to the working of magic, and will attack if they sense it. Usually found in abandoned ruins, as they were constructed to guard them.)
Grenade (Typically dark-colored, with blue or purple in their coloring, and level 35 rather than 18.)
Purobolos (Found in ruins that have fallen into disuse. Purobolos are among the most powerful of their kind, and are capable of using strong fire and dark magics.)
Though they share a name, Balloons are oddly inconsistent in each of the lands they come from. Varying in coloring from blue to green to purple, their main link to each other is that most share a weakness to fire, distinguishing them from others of their type.